Zelda's newest adventure rocks
Heidi Kinnison
Issue date: 1/16/07 Section: Science & Technology
- Page 1 of 1
The Legend of Zelda: Twilight Princess
Company: Nintendo
Platform: Nintendo Wii
Price: $49.99

I have about 18 hours of game play but for the Nintendo Wii, The Legend of Zelda: Twilight Princess, I feel as if I could play for another 70 or 80 hours and still have more to do in the game. I've played most of the games in the Zelda series so far and I have to say that this is the best one.
After an hour of playing I was hooked. It consumed me like no other Zelda had before. I was actually surprised at how much I craved playing. The only downfall is that it's very time consuming and I don't have enough hours in the day to devote to game play. The only reason I'm not playing it right now is because, unfortunately, this article has a deadline.
Although the series has come a long way from its original NES roots, it still has the same elements of a Zelda game. When opening a chest or a secret passageway it still plays the same rewarding tune but instead of hearing it through the TV speakers it plays from the little speaker in the Wii remote. That's one of the nice features of the Wii remote, there's a little speaker where you hear sound effects from the game. For the most part they use the same dungeons but with more detail. The classical music score is the same but with added instruments to make a fuller, more orchestrated sound.
It's always exciting when playing any Zelda to get items. This time around it was even more fun. Normally I look forward to getting the classic bow and arrow or the "hook shot" but I was even excited with the boomerang, which is normally more of a weak weapon. They really went above and beyond with what you can do with your weapons and supplies. For example, when I received my Iron Boots I thought that I would only be able to do the usual "float to the bottom of the water" thing but this time they're actually magnetic too. There are weird streams of water that are on the walls and ceilings that you can walk on when wearing the Iron Boots. The only item I didn't enjoy was the fishing rod because I found it to be a little tedious.
The Wii remote and the nunchuk play an important role in this game. When you get the sword, you can push the buttons on your controller to attack, but it's more fun to actually move your hands. In the hand that you're holding the remote you'll swing it up and down or back and forth to swing your sword. In your other hand, the one with the nunchuk, you have to rock your wrist back and forth to do a spin attack. To add to the excitement you can hear all of your sword's sound effects coming from your controller. You will have to use your Wii remote and nunchuk in order to use a lot of the different items available.
I look forward to many more hours of game play; it's just too bad that real life gets in the way.
Company: Nintendo
Platform: Nintendo Wii
Price: $49.99

PROS
Easy to play on the Wii
CONS
None significant
I have about 18 hours of game play but for the Nintendo Wii, The Legend of Zelda: Twilight Princess, I feel as if I could play for another 70 or 80 hours and still have more to do in the game. I've played most of the games in the Zelda series so far and I have to say that this is the best one.
After an hour of playing I was hooked. It consumed me like no other Zelda had before. I was actually surprised at how much I craved playing. The only downfall is that it's very time consuming and I don't have enough hours in the day to devote to game play. The only reason I'm not playing it right now is because, unfortunately, this article has a deadline.
Although the series has come a long way from its original NES roots, it still has the same elements of a Zelda game. When opening a chest or a secret passageway it still plays the same rewarding tune but instead of hearing it through the TV speakers it plays from the little speaker in the Wii remote. That's one of the nice features of the Wii remote, there's a little speaker where you hear sound effects from the game. For the most part they use the same dungeons but with more detail. The classical music score is the same but with added instruments to make a fuller, more orchestrated sound.
It's always exciting when playing any Zelda to get items. This time around it was even more fun. Normally I look forward to getting the classic bow and arrow or the "hook shot" but I was even excited with the boomerang, which is normally more of a weak weapon. They really went above and beyond with what you can do with your weapons and supplies. For example, when I received my Iron Boots I thought that I would only be able to do the usual "float to the bottom of the water" thing but this time they're actually magnetic too. There are weird streams of water that are on the walls and ceilings that you can walk on when wearing the Iron Boots. The only item I didn't enjoy was the fishing rod because I found it to be a little tedious.
The Wii remote and the nunchuk play an important role in this game. When you get the sword, you can push the buttons on your controller to attack, but it's more fun to actually move your hands. In the hand that you're holding the remote you'll swing it up and down or back and forth to swing your sword. In your other hand, the one with the nunchuk, you have to rock your wrist back and forth to do a spin attack. To add to the excitement you can hear all of your sword's sound effects coming from your controller. You will have to use your Wii remote and nunchuk in order to use a lot of the different items available.
I look forward to many more hours of game play; it's just too bad that real life gets in the way.
2008 Woodie Awards
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